Remember that Tactical Retreat and Burning Hatred generate Fury over time, not instantly.Considering how important it is to manage your Fury properly, try putting all your Fury-generating abilities next to each other on your action bar to keep better track of them.Running the Glaive Tempest path is fine, as the two have minimal differences. The main difference comes in the main class tree, as you should take your area-of-effect crowd control talents, Chaos Nova and Sigil of Misery, as shown in the initial main class tree above.Īs before, Eye Beam and Essence Break remain your key burst windows, and also, as before, you don’t have to take Momentum. In the end, the Havoc tree ends up being identical to the aforementioned cleave build, as the focus in both cases remains your Glaive Throw. Havoc Demon Hunters don’t have as much variety in their builds when looking at dungeons. The difference in damage output is negligible, so let your preference be your guide. If you’re not a fan of the Momentum playstyle, you can opt out of it in this build and path into Glaive Tempest instead, branching to the right from Tactical Retreat as opposed to going straight down. Remember to take Bouncing Glaives in the main class tree if you're running this cleave build. Essence break will always remain a critical ability for Havoc, as the damage it offers, plus the extra critical strike damage from the talent just before it ( Know Your Enemy), is invaluable. Regardless of which of these builds you go for, the Eye Beam talents that lead to Essence Break remain integral to your burst windows. Contrarily, if you don’t like this playstyle, you can choose more of an Immolation Aura and Glaive Tempest route (right image). If you want to choose the Momentum-focused path (left image), you will talent more into your movement abilities. Momentum: Fel Rush, The Hunt, and Vengeful Retreat increase your damage done by eight percent for five seconds.With that in mind, choosing between these two builds ultimately comes down to whether or not you want to include Momentum in your build. These options are shown in the image above and in written detail below, and will be looked at more closely in the following sections with their tables, Wowhead links, and import strings. Havoc Demon Hunters have two main options when it comes to single-target damage. This is basically just more area-of-effect damage and survivability through healing.Ī big buff to your The Hunt ability is exactly what you need. More Mastery means more Chaos damage (and movement speed thanks to Pursuit).Īn incredible defensive ability that also helps out your group.Ī lower cooldown on Fel Rush means more mobility, which is what a Demon Hunter needs more of.Ī great opener that deals big damage and heals you. More uptime on your Metamorphosis is a fun time. Once more, this adds to your survivability. If you don't have the latter, there's no way to take this talent. Increased Leech helps out with your survivability.Īnother integral talent for area-of-effect fights, and again, less so for single-target raid fights.Ī very good talent for area-of-effect crowd control, but it is utterly dependent on Chaos Nova. It's not really the best choice but is unfortunately needed.Īn integral talent for area-of-effect fights, less so for single-target raid fights. This talent is taken solely to get to Sigil of Misery in the next row. In area-of-effect builds, this is primarily taken to get you to Chaos Nova.Ī reduced cooldown on your biggest cooldown (Metamorphosis) is just nice to have. The self-healing offered by this talent improves your survivability.Ī fine talent to give you more buttons to press. Unsurprisingly this is yet another way to enhance your mobility.Ī very strong choice to help you generate more Fury. ![]() While this is a strong choice in area-of-effect and cleave fights, it's not great for single-target fights.Ī good talent to have, but like Imprison, it is mainly taken to access later talents. The increased range helps in those sticky situations where you can't quite reach your target in melee range.Īn integral talent for your talent builds focused around Glaive throw, which is more than half of them. Particularly useful if you're running a Momentum build (more on that later).Ī crucial talent for generating more Fury.Ī larger Fury pool is very good and can help prevent overcapping Fury.Ī decent crowd-control tool, but taken more so you can access later talents. You don't have a choice with this one, as the game gives it to you for free.Īnother talent that adds to your mobility. A key mobility spell for the specialization.
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