![]() 3rd Objective – Kill enemies while in Archon form (300 enemies).2nd Objective – Reach 100 stacks whilst in Arcane form (3 times).The portal will be at the top of the stairs. There will be a set of stairs to the left. You must take the path all the way down to the entrance just before the Seigebreaker fight. PORTAL LOCATIONS: ACT 3 – RAKKIS CROSSINGĭirections: Take the waypoint to the Rakkis Crossing. 3rd Objective – Do not get bitten by a Rockworm.2nd Objective – Kill enemies while Tal Rasha is stacked 4 times (90 enemies).Go through the gates and onto The Old Tristram Road, keep going past Adria’s Hut and a little farther down the path and you will see the portal to the left of the Mass Grave entrance. PORTAL LOCATIONS: ACY 1 – THE OLD TRISTRAM ROADĭirections: Take the waypoint to The Old Ruins. 3rd Objective – Hit different enemies with the Meteor that revives you (50 enemies).2nd Objective – Ignite or kill 20 enemies within 3 seconds 6 times (6 times).The portal will be in the upper corner beside the end of the bridge. 3rd Objective – Reflect 200 projectiles.ĭirections: Take the waypoint to the Archives of Zoltun Kulle and backtrack to the Desolate Sands.2nd Objective – Simultaneously catch 30 different enemies in a cast of Slow Time (3 times).1st Objective – Kill all monsters without taking fatal damage.The portal will be at the end of the path. Keep going along the bottom right corner of the map, DO NOT go up the stairs on the left, just keep to the edge of the map. PORTAL LOCATION: ACT 3 – SKYCROWN BATTLEMENTĭirections: Take the waypoint to Bastion’s Keep ( Act 3 Town ) and walk out the exit (left of Haedrig) taking a right and there you will see the Skycrown Battlements entrance. Completing the Mastery requirements for all of them will give you another set of Wings. Completing the basic requirements for all Set Dungeons will award an exclusive pair of Wings. Mastering all Set Dungeons for a class grants an exclusive Pennant. Rewards for Completing & Mastering: Mastering a Set Dungeon gives you a new Banner Sigil. The player that started the dungeon is the only one to get credit for completing it. Set Dungeons Must Be Completed By You: Allies are allowed to help you by pulling and killing monsters, however, credit will not be awarded to them. Take your time and learn a little more each time.įollowers Are Allowed: Followers can accompany you into the set Dungeon, however, it is best to leave them behind as many of their crowd control attacks can interfere with set dungeon objective. This is a learning experience as much as a gaming experience. It is okay not to complete the dungeon on your 1 st, 3 rd or even 10 th time. This is great for planning out your route based on the map you are in and allows you to develop your own strategy for completing the Dungeon. Set Dungeon Maps Do Not Change: Each set has its own unique map layout, monster types, and mob density. The safest measure can be to teleport back to town directly inside the set dungeon. It is best to clear the area around the Pilar, along with setting the game difficulty to Normal as the dungeons are pre-determined. When the Portal spawns DO NOT EXIT! Any monster dragged to the location will be waiting for you. Monster’s attack animations will still go through but no damage will result. Hardcore Players CANNOT DIE in Set Dungeons: When you would normally die, instead you will be set to 1hp. You can do this by equipping all 6 pieces or equipping 5 pieces with a Ring of Royal Grandeur worn or in Kanai’s Cube. The 6 Piece Bonus Must Be Active: The six-piece set bonus must be active for the Pilar to spawn and enter the portal. Wizard IMPORTANT FACTS ABOUT SET DUNGEONS!
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